Comme on en parle sur un autre topic, j'ai pensé que regarder cette decklist serait sympa...
attention tout de même l'environnement là bas est très différent (j'ai des espions des decklists par le site licorne et c'est culte). Là la liste me parait quand même très particulière... Les bonnes cartes qu'on connait semblent là mais l'équilibre est vraiment douteux à mes yeux et la vitesse générale aussi...
Mais bon il a gagné et d'après les commentaires, le joueur a l'air de savoir jouer
Bon courage car la decklist est... copieusement commentée ! J'essaye de souligné le nom des cartes pour plus de clarté !
Le report complet est là :
http://www.alderac.com/forum/viewtopic.php?f=353&t=106343&start=25
Deck author : slaven
The Honorable Garrison of the Lion - I've heard people complain about this stronghold, but I kind of like it. It's not ridiculously amazing (Crane or Scorp), but it's solid, and it goes first, which is always good.
Satoru Sensei - Again, a lot of Lion seem to not like the sensei. I do not understand this. Lion have a huge tempo advantage against other clans. This sensei gives you even more tempo advantage, and makes your opponent play around its potential use! There were several games that I won where the sensei played a significant role in them. He's especially useful against defensive decks. I always wind up paying 2 more gold; the restrictions on not seeing that gold cost increase are too restrictive to really happen on their own very often.
# Holdings (19) - You'll notice that only a couple of these have abilities other than "is amazingly efficient". I'm fine with that. I'm also running 19 of these, which might seem like too many. I can't tell you how many people I heard griping about crappy gold starts. You should read my article at http://www.strangeassembly.com/2014/exc ... -and-ivory about gold schemes and Ivory. Truly, one of this deck's advantages was in its production; there were many games where I was able to buy my guys, and develop my economy, and my opponent couldn't. I am considering Oracle of the Void, although it's obviously expensive.
Suana DojoCopper MineJade Pearl InnFamous Bazaar - I love this card.
Deep HarborSecluded Shrine - Was useful against dishonor.
Traveling MarketYukihime's Hot Springs - Fantastic against dishonor or honor. Occasionally fantastic against military. This shut down a number of really great holdings for cheap!
Bamboo Harvesters - exp - This was MVP in at least one of my games. This was a late addition, and I’m really glad I added it.
At the end of turn 1, my gold scheme results in the following levels of gold production from holdings purchased:
0g occurs 0.45% of the time
1g occurs 1.1% of the time
2g occurs 1.32% of the time
3g occurs 42.83% of the time
4g occurs 54.30% of the time
This curve gives me roughly 3.494 gold, on average in production from my holdings by the end of T1, with only about a 2.9% chance of getting less than 3 gold.
# Personalities (21)
Akodo Tsudoken - exp2 - He's kind of questionable, given that I don't like seeing him early, and that's the most important part of the game. I was also worried about meta, but didn't see a single Purge all day (and wasn't hit by any Nexus of Lies either). I'm considering removing him, given all of the honor requirements in the deck.
Matsu Misato - Her honor requirement is painful, but she's quite good.
Matsu Miura - Naval lions under the new rules are insane. This guy is a monster, especially against dishonor/honor.
Morito Inoue, Scourge of the Plains - 3f cav for 6g, and he makes me gold? Rad. Occasionally you can use him to steal gold away from an opponent, or to remove something like Vengeful Populace, if your opponent was planning on using it during a battle on his turn.
Matsu Agai - The Lion board does not like this guy. I do. 3f of fear, especially given all of my force reductions, is great.
Ikoma Ichimoko - aka The Good One. She's the one that reduces force. She also has 3f and 3ph for 5g. What isn't to like?
Jikoji, Fist of Stone - More or less is in the deck as meta against honor/dishonor. He's kind of meh in military, although he's almost always going to contribute 4 or 5 force to the battle, which is nice.
Ikoma Yoshimoko - aka the lamest personality in the deck. I'm not sure how many times I used her fear, although it wasn't many. I’m definitely considering removing her for another Ryohei or perhaps to experiment with Jeiku or the cheap tactician.
Akodo Uehara - exp - Again, more honor/dishonor meta. He's not stellar, but when he works, he's great.
Akodo Dairuko, the Steel Lion - exp2 - I love Dairuko. She really needs an attachment, but once you get that, she's great. As an aside, I don't think I was able to use her battle action (to any relevance) all Kotei. Her trait was relevant once, and her 5 ph was nice too.
Matsu Ryohei - I used to think this guy was lame, but saw Donni playing him once and figured I'd give him a shot. Turns out he's really good! Reserve at no extra cost (unlike my sensei) and destined and cavalry and 3ph. Yes.
# Strategies
Incapacitated - Are all military decks running this? I mean, Lion gets the most mileage out of it since we're able to attack typically before other decks, but really, this card is great.
Soul's Sacrifice - Also great. Sending home units is fantastic.
Back to the Front - I didn't use this as much as I thought I would. Still was handy. On defense I Incapacitated a bowed guy home so I could Back to the Front him in. Horribly inefficient, but won me the battle.
Contentious Terrain - In swarm, this is an auto-include. Encircled and COAAT are just too good to let stay around, and this helps me get over the very annoying Kachiko / Flashy Tech / other force reductions.
Unholy Strike - Pretty solid. I ran into a good amount of Turtle's Shell, but this card was still worth including. Its presence in your deck means people are often quite afraid of even piddly little RAs, like Ashigaru Spearmen.
Sudden Movement - Amazing. Absolutely Amazing. Gets rid of annoying defenders and exposes the weak underbelly of a deck to my hordes. Alternately, straightens two of my guys and swaps their location. Again, if your opponent knows you have this, they have to worry that you're always able to bring in a nastier defender, even if they bow/force reduce the first guy that's defending.
Determined Challenge - I cranked this up to 3x of, and was pleased to do so. Killing a military deck's best personality, or a defensive deck's annoying unique is fantastic. Lion also needs opposition for their Stronghold or Sensei, and so this helps early game ensure your opponent can't just punch out as their first action and lower your force or whatever it is they're planning on doing.
Creating Order - Still good.
Lakeside Retreat - Sadly, I just needed extra terrains to deal with COAAT and Encircled, and this guy is the best option presently.
Unsettling Gathering - Turns out this is a hoss of a card. Who would've guessed, except for everyone.
Coward! - I love this card. It's card draw (one of my favorites), but is also versatile as hell, and potentially PK. I love targeting my own guys with this to draw cards, or to move them in and straighten them. Such a fantastic card.
For the Fallen - It can be 6f from one fate card, which is pretty solid, but you already knew that. I felt like my force pump with this was negated frequently (by sendhome or whatever), so I'm not as enamored with this as I could be. Also requires presence, but this deck likes to generate presence, so it's not a huge concern.
# Followers
Sparrow Clan Aide - Miura and this card = great. I usually was bowing my opponent's personalities with this card, but its presence makes your opponent think twice about bowing a different personality.
Spearmen - Miura and this card = great.
Ashigaru Spearmen - Miura and this card = great. I just love this little dude.
# Items
Ancestral Armor of the Lion Clan xp = I love harpoons, especially when they're this versatile.
# Rings
Ring of Earth = I only saw this once or twice all tourney. It was against one of the Crane scouts, and I used an obscene set of Coward!, Determined Challenges, Sudden Movement and this card to keep the battle how I wanted it.
Ring of Water = Eh. Kind of disappointing.